The Guild of Dungeoneering may be a videogame but it is a great example of how tabletop gaming has been wonderfully, exuberantly, explodingly increasing in popularity amongst gamers of all ages and preferences
The Great Whale Road is an interactive narrative game, with some lite-RPG and resource management aspects which also features turn-based tactical combat that is firmly set - thematically speaking - during the Viking Age.
Today I’m talking about an indie cRPG basically made for those of us who want to immerse ourselves in the history and lore of a strange world. Set into one of the more peculiar post-apocalyptic settings you’ll see, this game seems to be aimed at those RPG players who really love role playing and prefer to solve problems without having to roll for Initiative, if they can help it.
Dead Space: Downfall is one of those rather rare situations in which a piece of media made in order to capitalize on a different type of media does what it’s supposed to do pretty well. Meaning that it is meant to be a story prequel to the first Dead Space and as far as that is concerned, it works perfectly.
Dustbowl is an indie offering that blends together the basics of adventure games and RPGs, sets them in a post-apocalyptic world, then makes use of the most ancient of 8-bit style graphics to present the blend which ends up being quite a compelling experience. It’s definitely a game that rewards exploration. One of the major […]
King of Dragon Pass brings to the table something of the interactivity inherent in a more tabletop, pen and paper medium. The game acts as both setting and GM of sorts, placing you in charge of your own feudal era clan. It offers a mix of equal parts strategy game, resource management game and role-playing game. All of which are very well tied together by the interactive storytelling component.
Horror movies set in space seem to have it made easy for themselves. The setting lends itself to inducing a sense of claustrophobia and terror since the only thing that is keeping you alive in the harshness of space is inducing the claustrophobia to begin with. Add in an unknown factor making the lights flicker, systems fail and crew members die one by one, and you have an easy recipe for horror.
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