There are many reasons to love a video game. Maybe it has great gameplay that never ages, like Unreal Tournament. Maybe it has a great sense of humor, like Monkey Island. Maybe the settings, characters and story are so out of left field you can’t help but to love them, like Anachronox. And then there […]
The idea that Bungie had was to make an action game heavily inspired by anime. Namely, by Ghost in the Shell. It even had its own kick-ass intro made in that awesome style that every cinematic in Myth 2 had. Only the intro, though. And, well… the about 12 seconds of outro the game had. […]
Severance, that's a name that was visceral before marketing decided that “visceral” was a neat buzzword. It was known in its full name as Severance: The Blade of Darkness, or Blade: The Edge of Darkness, depending on where you're from. With such a title, you get the sense it had a lot to do with darkness and blades, and it did.
Only a few short months separate us from the release of a brand new XCOM game, which means I’ve had to spend the past weeks grinding my teeth while listening to people praise its predecessor as having so much strategic depth and atmosphere, like nothing they’ve seen before. That and occasionally stabbing myself in the […]
From a small and controversial company to the giant it is today, Rockstar has made some of the most acclaimed games in the history of gaming. Some of these games include a franchise that seems to be tailored to arouse scandal, but also one awarding payers full freedom, becoming more realistic from game to game. […]
War… war never changes! I’ve been talking a lot lately about old games and how they are a large part of my inspiration. Well, games and sci-fi and fantasy books. But an entire different discussion I won’t take up today. I was fortunate to grow up in a time when we could simply sign to […]
In my characteristic style, and especially with my usual dose of humor directed upon myself when I run headlong into nostalgia, I installed Quake 2 a few days ago. Because I can, I had trouble locating the disk for the Atomic Edition of Duke Nukem and because reasons. I’ll say this: It was one of […]
I will begin with a short history of the Need for Speed franchise. In 1994, Electronic Arts launched The Need for Speed for the 3DO console, produced by Panasonic, Sanyo and GoldStar (now LG), then in 1995 it was ported to DOS and in 1996 to Playstation consoles and Sega Saturn. The premise of the […]
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