Posthuman: Sanctuary promises to be a great blend of interactive storytelling and rogue-lite RPG, set in an alternate timeline post-apocalyptic Europe, all of which being wonderfully illustrated in a very comicbook-like art style.
I will rarely choose to write an article about a game that isn’t out yet but Posthuman Sanctuary lit up on my radar really hard for a bunch of reasons.
First of all it is a post-apocalyptic setting – which is always a good hook for me, then it takes place in Europe – and as a European I’m overjoyed at the prospect of playing in a setting more familiar than the deserts of California, Nevada or the surroundings of DC and Boston.
When you add to the pitch that it is part procedural generated maps and part interactive storytelling, I am very down for all that.
Posthuman: Sanctuary promises to be a great blend of interactive storytelling and rogue-lite RPG, set in an alternate timeline post-apocalyptic Europe, all of which being wonderfully illustrated in a very comicbook-like art style. The latter being yet another HUGE hook for me.
The comicbook style deserves particular focus since this isn’t simply a choice in terms of art direction, but the team at Mighty Box also chose to make it a part of their overall mechanic design. As in more detail in the game-play video below, combat takes place within a series of panels, much like it would look in a comic. The panels represent distance units between your party and your enemies. A very interesting and meta way of approaching the design of combat mechanics.
This meta approach might be stemming from the fact that Posthuman: Sanctuary is the translation into the video game realm of an already existing board game with the same name. I have not yet had the pleasure of playing it but you can be damn sure I’ll do my best to get my hands on it as soon as possible.
As you can probably tell – and as it’s shown in the title – I’m quite excited about the prospects of this game but the problem is that they’re still a long way to go till they reach their funding goal.
And I’m taking it upon me to give them as big a hand as I can by spreading the word about the Posthuman: Sanctuary Kickstarter. Make sure to check out their pitch and if you’re interested or know someon interested, share either this article or their Kickstarter page.